Warhammer Age of Sigmar: Realms of Ruin

Brief Description

Wage a campaign of brutal conquest in a realm-shattering fantasy real-time strategy game. Command four unique factions in dynamic battles as part of a story-driven campaign and test your mettle against warlords afar in online multiplayer, or offline skirmish against AI.

For more information visit the official website here.

My Contributions

Feb 2022 – June 2022
I was assigned the role of graduate gameplay programmer (AI) and helped contribute to the following:

  • Creating new combat AI behaviours
  • Improving existing AI behaviours
  • Playtesting, code reviews and weekly discussions
Age of Sigmar: Realms of Ruin, charge ability

Experience Gained In

  • Workflow of AAA-production pipline (agile planning, communication, implementation and review/iteration)
  • Operating within an in-house engine (Cobra), in a custom C++/Lua framework
  • Game AI techniques within a deterministic system
    • Goal-Reward based AI system
    • Score-Based Grid movement
  • Sample-based profiling/optimizing (Telemetry2)
  • Discussing/reviewing code through review software
  • Technical writing